Friday 6 June 2008

Game Review: Crisis Core

So, after playing this game for 2-3 odd weeks , let me just do a short review on it.


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The gameplay is entirely different from the normal Final Fantasy gameplay, in case you didn't already know. Rather, it's more of an RPG style format.. if you can even call it RPG.
OK let me touch on the good points first.

The graphics are , well, up to expectations. Detailed and impressive cinematics are part and parcel of the game.
Ok, good points over.

Gameplay is ridiculously simple, with much of it being quite possible to just play with one hand and pressing 'X'. The game creators try to throw in some variety with several minigames along the way.. but they're just too few and rare.
Storyline is a little draggy, and the animation by each character is extremely fixed. For instance, Zack has a folding arm animation which he does in every other cinematics.

The interaction with the environment is absolutely terrible. For instance.. there are invisible boundaries set.. so if you just press forward towards a seemingly open grass area, if that area has a boundary, you'll just move sideways when you hit the boundary.
There is not much you can do besides run in a more or less straight path. (i.e. you can't get lost) You can't jump, you can't walk off a cliff.

Monster spawn points can be highly irritating. There are some points on the map which are fixed monster points.. meaning when you walk into it you will enter combat mode and fight them. But if you just step slightly out and step back into the monster spawn point, they'll spawn again and you have to fight them again even though you just fought them.
This makes it highly irritating where sometimes you move out to open a chest and when you carry on you have to fight again.

The missions in the game are totally unrelated from the storyline and have a paradoxical effect - they're probably there to break the monotony of the game, but they are SO DAMN boring that they make it extremely monotonous to complete all the missions.
Well the 'aim' of each mission is different with a different story(or reason) for each mission.. but they ALL involve just running through a level(mini area) and killing all the monsters. Once you do that.. mission accomplished. -_-
furthermore, the level is extremely small, hence making it very easy to complete. The difficulty level only varies in the difficulty of the monsters present.

All in all, i would say.. it's not a very good game to play, unless you're into FF storylines and just want to watch the cinematics. Poor and boring gameplay, draggy storyline, low environmental interaction = 3/10

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