Knee flexion has improved tremendously though it’s extremely tight and slightly painful to fully flex the knee. Almost full range of motion. I had been doing heel-wall slides to help with this, think it helps.
Still experiencing tightness/dull pain in my VMO+ scar tissue area, especially when walking/standing/going down stairs.
I shared these points with my physio Mark. For my physio session today, Mark did some manual therapy to loosen up my VMO + ITB, and it was straight to rehab work! Mark said it was time to start loading my quads as my left quad apparently has atrophied (shrunk) quite abit. We did some bike work, some light leg press, and some hip stability drills. Mark keeps emphasising ‘strong hips, strong knees. Not the other way round’.
We finished up the session with abit more manual therapy for my VMO as I was complaining of tightness, and he also applied sports tape on my knee which is supposed to help with the VMO tightness.
And it did!! The leg feels surprisingly better with just the tape and no knee sleeve (which I had been wearing before). Mark said he expected me to be jogging by Week 6... which seems unlikely at the moment lol, given how my knee feels still. I think I’ll get significantly better once the scar tissue (a tough little lump under my skin) decided to break up and disappear.
For home therapy, supposed to do some wall-assisted half squats, stand-sit from bed (not sure how to describe this lol. Resembles a half squat but the load is on hamstrings/glute), hip stability drills, calf raises. Hope I get better fast!
Saturday, 25 August 2018
Tuesday, 14 August 2018
Pandemic Legacy Season One - June - First Game
This post contains spoilers for Pandemic Legacy Season One - June.
June's new thing was 'equipment' - you get to stick stickers on city cards, which make them dual-purpose and also an 'equipment'. The equipment abilities weren't that amazing, so I didn't really focus much on it apart from using the singular (and most op) one which allowed that card to be used as a 'wild card' for curing disease (essentially it is any colour).
I also learnt from my May game, and went for the easier objective of building 6 Military Bases. The funny thing was, approaching the end of my game, I realised I was closer to meeting the 'Quarantine 7 Fallen cities' objective rather than Eradicate (From Jan-June, I had always eradicated at least one virus each game), due to some unlucky Epidemics. I ended up winning that way, and didn't eradicate any virus for the first time.
The card draw was both good and bad - I didn't see black City cards till towards game-end - at one point I had met 2 objectives, but was still left with black virus to be cured. But the infection cards were generally quite favourable, until after the 3rd Epidemic, when I got 2-3 Fallen outbreaks, which resulted in
- One city reaching Rioting Level 3
- Two black cities becoming Fallen (my blue virus is the c0Da evolved virus)
It will be interesting to see how the spread of Fallen cities affects the difficulty in future games - on one hand it is quite damaging to have an irreversible virus spreading; on the other, it also makes eradicating the non-evolved virus easier since there will be fewer of that virus' cubes spawning.
Oh, I used Researcher, QS, and Operations Expert again, and took 2 permanent Military Bases as my upgrades. It seems pretty OP... just one more time and I will have 6 permanent Military Bases from the start of game, which basically insta-completes one objective. Looking forward to July!
June's new thing was 'equipment' - you get to stick stickers on city cards, which make them dual-purpose and also an 'equipment'. The equipment abilities weren't that amazing, so I didn't really focus much on it apart from using the singular (and most op) one which allowed that card to be used as a 'wild card' for curing disease (essentially it is any colour).
I also learnt from my May game, and went for the easier objective of building 6 Military Bases. The funny thing was, approaching the end of my game, I realised I was closer to meeting the 'Quarantine 7 Fallen cities' objective rather than Eradicate (From Jan-June, I had always eradicated at least one virus each game), due to some unlucky Epidemics. I ended up winning that way, and didn't eradicate any virus for the first time.
The card draw was both good and bad - I didn't see black City cards till towards game-end - at one point I had met 2 objectives, but was still left with black virus to be cured. But the infection cards were generally quite favourable, until after the 3rd Epidemic, when I got 2-3 Fallen outbreaks, which resulted in
- One city reaching Rioting Level 3
- Two black cities becoming Fallen (my blue virus is the c0Da evolved virus)
It will be interesting to see how the spread of Fallen cities affects the difficulty in future games - on one hand it is quite damaging to have an irreversible virus spreading; on the other, it also makes eradicating the non-evolved virus easier since there will be fewer of that virus' cubes spawning.
Oh, I used Researcher, QS, and Operations Expert again, and took 2 permanent Military Bases as my upgrades. It seems pretty OP... just one more time and I will have 6 permanent Military Bases from the start of game, which basically insta-completes one objective. Looking forward to July!
Sunday, 12 August 2018
Pandemic Legacy Season One - May Gameplay
This post contains spoilers for Pandemic Legacy Season One , May.
May forced you to complete 3 objectives, which meant I shouldn’t ignore the military bases Mechanic anymore.. but I still tried to. Against my better judgment, I aimed for the Quarantine 7 Fallen cities objective (along with eradicate, since that’s a joke now with my black virus upgraded 3 times).
There was also a new complication where any Player cards you drew that were the colour of the mutated untreatable / uncurable virus WOULD ALSO place Fallen figurines on the board!! That’s crazy. This meant the mutated virus basically spreads twice as fast compared to everything else since you get it from 2 sources!
My luck was absolutely terrible too as I drew many Blue (my mutated virus) cards early, along with a 3 cube Blue in the opening infection draw. This meant I spent the whole game spamming Quarantines, trying to keep blue at bay and also meet my 7 Quarantine objective.
When I won, I was 1 outbreak away from losing, and down to 4 Player cards. This was the closest I came to losing in 5 games.
I decided to play along with the Military Bases and took 2 upgrades to have 2 Military Bases on my board at the start, instead of upgrading my black Virus to tier 4, which I deemed not that critical given how my biggest issue was containing Fallen with their double spawn rate. Let’s see if I can beat June more comfortably!
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