This post contains spoilers for the September playthrough of Pandemic Legacy Season One.
-
-
-
Oh wow. I am still reeling in shock.
I have won 100% of the games so far, and this was the first game I lost. And it was all because I found the damn Paranoid Soldier.
It was the worst case scenario - the Paramilitary Escort upgrade was on my most powerful character, the Quarantine Specialist. I had 4 Yellow cards on her, with the 5th one to be passed next turn for the insta-cure. Instead... well. Without going into details, she had to die.
With my QS dead, I had no way of containing the Faded outbreaks, and died to a chain outbreak shortly after in about 2-3 turn cycles.
I'm going to have to revisit my strategy now, given I've permanently lost the QS. Probably need to use some of the military characters to deal with Faded.
Well done Matt Leacock. I hate you. And respect you somewhat.
Showing posts with label Pandemic Legacy. Show all posts
Showing posts with label Pandemic Legacy. Show all posts
Saturday, 22 September 2018
Tuesday, 14 August 2018
Pandemic Legacy Season One - June - First Game
This post contains spoilers for Pandemic Legacy Season One - June.
June's new thing was 'equipment' - you get to stick stickers on city cards, which make them dual-purpose and also an 'equipment'. The equipment abilities weren't that amazing, so I didn't really focus much on it apart from using the singular (and most op) one which allowed that card to be used as a 'wild card' for curing disease (essentially it is any colour).
I also learnt from my May game, and went for the easier objective of building 6 Military Bases. The funny thing was, approaching the end of my game, I realised I was closer to meeting the 'Quarantine 7 Fallen cities' objective rather than Eradicate (From Jan-June, I had always eradicated at least one virus each game), due to some unlucky Epidemics. I ended up winning that way, and didn't eradicate any virus for the first time.
The card draw was both good and bad - I didn't see black City cards till towards game-end - at one point I had met 2 objectives, but was still left with black virus to be cured. But the infection cards were generally quite favourable, until after the 3rd Epidemic, when I got 2-3 Fallen outbreaks, which resulted in
- One city reaching Rioting Level 3
- Two black cities becoming Fallen (my blue virus is the c0Da evolved virus)
It will be interesting to see how the spread of Fallen cities affects the difficulty in future games - on one hand it is quite damaging to have an irreversible virus spreading; on the other, it also makes eradicating the non-evolved virus easier since there will be fewer of that virus' cubes spawning.
Oh, I used Researcher, QS, and Operations Expert again, and took 2 permanent Military Bases as my upgrades. It seems pretty OP... just one more time and I will have 6 permanent Military Bases from the start of game, which basically insta-completes one objective. Looking forward to July!
June's new thing was 'equipment' - you get to stick stickers on city cards, which make them dual-purpose and also an 'equipment'. The equipment abilities weren't that amazing, so I didn't really focus much on it apart from using the singular (and most op) one which allowed that card to be used as a 'wild card' for curing disease (essentially it is any colour).
I also learnt from my May game, and went for the easier objective of building 6 Military Bases. The funny thing was, approaching the end of my game, I realised I was closer to meeting the 'Quarantine 7 Fallen cities' objective rather than Eradicate (From Jan-June, I had always eradicated at least one virus each game), due to some unlucky Epidemics. I ended up winning that way, and didn't eradicate any virus for the first time.
The card draw was both good and bad - I didn't see black City cards till towards game-end - at one point I had met 2 objectives, but was still left with black virus to be cured. But the infection cards were generally quite favourable, until after the 3rd Epidemic, when I got 2-3 Fallen outbreaks, which resulted in
- One city reaching Rioting Level 3
- Two black cities becoming Fallen (my blue virus is the c0Da evolved virus)
It will be interesting to see how the spread of Fallen cities affects the difficulty in future games - on one hand it is quite damaging to have an irreversible virus spreading; on the other, it also makes eradicating the non-evolved virus easier since there will be fewer of that virus' cubes spawning.
Oh, I used Researcher, QS, and Operations Expert again, and took 2 permanent Military Bases as my upgrades. It seems pretty OP... just one more time and I will have 6 permanent Military Bases from the start of game, which basically insta-completes one objective. Looking forward to July!
Sunday, 12 August 2018
Pandemic Legacy Season One - May Gameplay
This post contains spoilers for Pandemic Legacy Season One , May.
May forced you to complete 3 objectives, which meant I shouldn’t ignore the military bases Mechanic anymore.. but I still tried to. Against my better judgment, I aimed for the Quarantine 7 Fallen cities objective (along with eradicate, since that’s a joke now with my black virus upgraded 3 times).
There was also a new complication where any Player cards you drew that were the colour of the mutated untreatable / uncurable virus WOULD ALSO place Fallen figurines on the board!! That’s crazy. This meant the mutated virus basically spreads twice as fast compared to everything else since you get it from 2 sources!
My luck was absolutely terrible too as I drew many Blue (my mutated virus) cards early, along with a 3 cube Blue in the opening infection draw. This meant I spent the whole game spamming Quarantines, trying to keep blue at bay and also meet my 7 Quarantine objective.
When I won, I was 1 outbreak away from losing, and down to 4 Player cards. This was the closest I came to losing in 5 games.
I decided to play along with the Military Bases and took 2 upgrades to have 2 Military Bases on my board at the start, instead of upgrading my black Virus to tier 4, which I deemed not that critical given how my biggest issue was containing Fallen with their double spawn rate. Let’s see if I can beat June more comfortably!
Subscribe to:
Posts (Atom)