Tuesday, 14 August 2018

Pandemic Legacy Season One - June - First Game

This post contains spoilers for Pandemic Legacy Season One - June.

June's new thing was 'equipment' - you get to stick stickers on city cards, which make them dual-purpose and also an 'equipment'. The equipment abilities weren't that amazing, so I didn't really focus much on it apart from using the singular (and most op) one which allowed that card to be used as a 'wild card' for curing disease (essentially it is any colour).

I also learnt from my May game, and went for the easier objective of building 6 Military Bases. The funny thing was, approaching the end of my game, I realised I was closer to meeting the 'Quarantine 7 Fallen cities' objective rather than Eradicate (From Jan-June, I had always eradicated at least one virus each game), due to some unlucky Epidemics. I ended up winning that way, and didn't eradicate any virus for the first time.

The card draw was both good and bad - I didn't see black City cards till towards game-end - at one point I had met 2 objectives, but was still left with black virus to be cured. But the infection cards were generally quite favourable, until after the 3rd Epidemic, when I got 2-3 Fallen outbreaks, which resulted in
- One city reaching Rioting Level 3
- Two black cities becoming Fallen (my blue virus is the c0Da evolved virus)

It will be interesting to see how the spread of Fallen cities affects the difficulty in future games - on one hand it is quite damaging to have an irreversible virus spreading; on the other, it also makes eradicating the non-evolved virus easier since there will be fewer of that virus' cubes spawning.

Oh, I used Researcher, QS, and Operations Expert again, and took 2 permanent Military Bases as my upgrades. It seems pretty OP... just one more time and I will have 6 permanent Military Bases from the start of game, which basically insta-completes one objective. Looking forward to July!




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