Saturday, 11 August 2018

Plica Syndrome - Day 11 - Stitches Removal

Knee extension is almost 100% (I can straighten my leg), but according to my physio I'm still walking with my leg slightly bent. This is because I feel this little bunch of muscle above my knee being very tight still, which subconsciously makes me bend the leg. Knee flexion is still bad, I can't go beyond 90 degrees much, something tight is pulling me back at the knee.

Physio work today involved riding a bike, some other stretches/exercises that Mark guided me through. More interesting and worth it than lying on a bed and letting TENS zap me. He gives me a glimpse of his 'roadmap' for me, which sounded interesting I suppose, being my first time working with a PT. Looking forward to recovery!!

After the physio session, I went to see Dr Lim to remove my stitches. It was fairly simple, just snip the knot at the end, and gently tug out the thread with a tweezer. I barely felt anything, not even a tugging sensation. Wounds seemed to have healed alright, but still some swelling there.

Recovery will be training the quads to prevent atrophy, getting range of motion back. Will post the next update probably in 2 weeks time (about Week 4) when I visit the physio again. Ciaoz

Friday, 10 August 2018

Pandemic Legacy Season One - April - First Gameplay

This post contains spoilers for Pandemic Legacy April.

One of the hallmarks of Pandemic is the sudden realisation that you messed up a particular rule. The first time I played Pandemic, I thought the Researcher’s ‘pass any card’ ability was also a ‘take any card’.

When playing April in Legacy, I suddenly realised I was playing Quarantine Specialist wrongly - I was using her Quarantine-from-anywhere ability more than once every turn, completely missing out the ‘Once every turn’ wording. That could have explained why March was so easy... luckily I found out pretty early in the game, so I would place an asterisk only on March, and maybe Feb.

Anyway, I quickly corrected myself and played it as it should be, which did make the game a bit harder.

April’s curveball was the introduction of ‘Fallen figurines’ replacing your mutated untreatable, uncurable disease. The major downsides of Fallen are:
- If you start your turn in a city with any Fallen, your character gains a scar
- If Fallen outbreaks to a neighbouring city of a different Color, that city becomes Fallen as well and will permanently spawn Fallen if infected.

The way I see it, this makes the QS even more of a necessity, and may warrant the use of Mil Bases eventually (I don’t quite see the need yet) if they have some proxy-Quarantine ability. It makes the whole Blue side basically out of bounds, and I’ll have to dart in and out if I want to Quarantine it, a whopping 3 turns just to do that. Will need to re-evaluate in May how best to deal with Fallen...

Anyway, April ended with a win, with 2 outbreaks and one city hitting Rioting level. I continue to snowball my disease mutation powers with one eradication. (Random thought - what if you spent a disease upgrade on the eventual cODa virus? That would suck). One third the way through to saving the world!

Wednesday, 8 August 2018

Pandemic Legacy Season One - March - Game One

This post contains spoilers for Pandemic Legacy. You should not read on if you do not want to be spoiled.

For my February gameplay, click here.
For my January gameplay, click here.

March introduced 2 new objectives, on top of the requirement to cure 3 diseases. I needed to either eradicate a disease or build a Military Base (a new structure) in each of the 6 major areas of the game (e.g. Asia, North America, South America, etc). It also introduced a new character, Operation Expert, who could build Military Bases for free, without discarding a card.

After evaluating, I figured the military base objective was way too troublesome, so I went with the same character setup (Op Expert would only be useful if I was doing the military base objective) of Researcher, Dispatcher, and Contingency Expert.

This game was quite underwhelming, but largely due to a very lucky card draw. My 1st and 2nd Epidemics were VERY far separated, and by then I was almost winning. I ended the game with zero outbreaks, and only 2 Epidemics drawn. I sieved through the Player Deck and realised the 3rd and 4th Epidemic were back to back (it's better right? Assuming you draw both in a single player turn, you avoid double-drawing a City card)

I find the Researcher is just too powerful, coupled with the Co-worker 'share anywhere' mechanic, I just use the Researcher as a card dumper, QS to control any potential outbreak with remote Quarantines (and also control the uncurable disease), and Dispatcher to maximise moves. This combo seems unstoppable, as shown by my easy win this game, without any funding to boot. 

I'm not sure why it was so easy... could also be because I recognised the snowball potential of Disease Mutations (upgrades) so I focused on them from January, and I already have 4 upgrades which makes Curing a lot easier.

Three for three so far, looking forward to April!